[Hướng Dẫn] Hướng dẫn tạo nhiều lựa chọn với event [A] và Scritp [VXA]
* Chú thích : [A] : tất cả các phiên bản RPG
[VXA] : chỉ dành cho VXA
[size=x-large]I. TẠO NHIỀU LỰA CHỌN BẰNG EVENT [A] (ORIGINAL BY KSTHUYEN)[/size]
Khuyến cáo áp dụng với loại 2 trang (6 lựa chọn):
làm như hình vẽ:

[size=x-large]II. TẠO NHIỀU LỰA CHỌN BẰNG SCRIPT [VXA][/size]
áp dụng với 5 lựa chọn trở lên, test để biết thêm cái hay của 2 script
Script 1 (Bắt buộc):
Script 2 (khuyến cáo sử dụng thêm. ĐẶt dưới Script 1):
ĐÃ TEST!
Nhớ bấm REP+ nhá!
[VXA] : chỉ dành cho VXA
[size=x-large]I. TẠO NHIỀU LỰA CHỌN BẰNG EVENT [A] (ORIGINAL BY KSTHUYEN)[/size]
Khuyến cáo áp dụng với loại 2 trang (6 lựa chọn):
làm như hình vẽ:

[size=x-large]II. TẠO NHIỀU LỰA CHỌN BẰNG SCRIPT [VXA][/size]
áp dụng với 5 lựa chọn trở lên, test để biết thêm cái hay của 2 script
Script 1 (Bắt buộc):
=begin
#==============================================================================
** Large Choices
Author: Tsukihime
Date: Apr 10, 2013
------------------------------------------------------------------------------
** Change log
Apr 10, 2013
- added option to disable automatic show combining
Mar 26, 2013
- fixed bug where cancel choice was not properly updated
Jan 12, 2013
- fixed bug where the first set of nested options were numbered incorrectly
Dec 7, 2012
- implemented proper branch canceling
Dec 6, 2012
- Initial release
------------------------------------------------------------------------------
** Terms of Use
* Free to use in commercial/non-commercial projects
* No real support. The script is provided as-is
* Will do bug fixes, but no compatibility patches
* Features may be requested but no guarantees, especially if it is non-trivial
* Preserve this header
------------------------------------------------------------------------------
** Description
This script combines groups of "show choice" options together as one large
command. This allows you to create more than 4 choices by simply creating
several "show choice" commands.
------------------------------------------------------------------------------
** Usage
Add a show choice command.
If you want more choices, add another one, and fill it out as usual.
Note that you should only specify one cancel choice (if you specify more than
one, then the last one is taken).
For "branch" canceling, note that *all* cancel branches are executed.
You should only have a cancel branch on the last set of choices
You can disable automatic choice combining by enabling the "Manual Combine"
option, which will require you to make this script call before the first
show choice command
combine_choices
In order to combine choices together
#==============================================================================
=end
$imported = {} if $imported.nil?
$imported["TH_LargeChoices"] = true
#==============================================================================
# ** Configuration
#==============================================================================
module TH
module Large_Choices
# Turning this option on will require you to manually specify that
# a sequence of Show Choice options should be combined
Manual_Combine = false
#==============================================================================
# ** Rest of the script
#==============================================================================
Code_Filter = [402, 403, 404]
Regex = /<large choices>/i
end
end
class Game_Temp
# temp solution to get this working
attr_accessor :branch_choice
def branch_choice
@branch_choice || 5
end
end
class Game_Interpreter
#-----------------------------------------------------------------------------
# Clean up
#-----------------------------------------------------------------------------
alias :th_large_choices_clear :clear
def clear
th_large_choices_clear
@first_choice_cmd = nil
@choice_search = 0
@combine_choices = false
end
#-----------------------------------------------------------------------------
# Prepare for more choices
#-----------------------------------------------------------------------------
alias :th_large_choices_setup_choices :setup_choices
def setup_choices(params)
# start with our original choices
th_large_choices_setup_choices(params)
return if TH::Large_Choices::Manual_Combine && !@combine_choices
# store our "first" choice in the sequence
@first_choice_cmd = @list[@index]
# reset branch choice
$game_temp.branch_choice = @first_choice_cmd.parameters[1]
# Start searching for more choices
@num_choices = $game_message.choices.size
@choice_search = @index + 1
search_more_choices
end
def combine_choices
@combine_choices = true
end
#-----------------------------------------------------------------------------
# New. Check whether the next command (after all branches) is another choice
# command. If so, merge it with the first choice command.
#-----------------------------------------------------------------------------
def search_more_choices
skip_choice_branches
next_cmd = @list[@choice_search]
# Next command isn't a "show choice" so we're done
return if next_cmd.code != 102
@choice_search += 1
# Otherwise, push the choices into the first choice command to merge
# the commands.
@first_choice_cmd.parameters[0].concat(next_cmd.parameters[0])
# Update all cases to reflect merged choices
update_show_choices(next_cmd.parameters)
update_cancel_choice(next_cmd.parameters)
update_choice_numbers
# delete the command to effectively merge the branches
@list.delete(next_cmd)
# Now search for more
search_more_choices
end
#-----------------------------------------------------------------------------
# New. Update the options for the first "show choice" command
#-----------------------------------------------------------------------------
def update_show_choices(params)
params[0].each {|s| $game_message.choices.push(s) }
end
#-----------------------------------------------------------------------------
# New. If cancel specified, update it to reflect merged choice numbers
# The last one is taken if multiple cancel choices are specified
#-----------------------------------------------------------------------------
def update_cancel_choice(params)
# disallow, just ignore
return if params[1] == 0
# branch on cancel
return update_branch_choice if params[1] == 5
# num_choices is not one-based
cancel_choice = params[1] + (@num_choices)
# update cancel choice, as well as the first choice command
$game_message.choice_cancel_type = cancel_choice
@first_choice_cmd.parameters[1] = cancel_choice
end
#-----------------------------------------------------------------------------
# New. Set the initial choice command to "branch cancel"
#-----------------------------------------------------------------------------
def update_branch_choice
branch_choice = $game_message.choices.size + 1
$game_message.choice_cancel_type = branch_choice
$game_temp.branch_choice = branch_choice
@first_choice_cmd.parameters[1] = branch_choice
end
def command_403
command_skip if @branch[@indent] != $game_temp.branch_choice - 1
end
#-----------------------------------------------------------------------------
# New. For each branch, update it to reflect the merged choice numbers.
#-----------------------------------------------------------------------------
def update_choice_numbers
# Begin searching immediately after cmd 102 (show choice)
i = @choice_search
# Rough search for "When" commands. The search must skip nested commands
while TH::Large_Choices::Code_Filter.include?(@list[i].code) || @list[i].indent != @indent
if @list[i].code == 402 && @list[i].indent == @indent
@list[i].parameters[0] = @num_choices
@num_choices += 1
end
i += 1
end
end
#-----------------------------------------------------------------------------
# New. Returns the next command after our choice branches
#-----------------------------------------------------------------------------
def skip_choice_branches
# start search at the next command
# skip all choice branch-related commands and any branches
while TH::Large_Choices::Code_Filter.include?(@list[@choice_search].code) || @list[@choice_search].indent != @indent
@choice_search += 1
end
return @choice_search
end
end
Script 2 (khuyến cáo sử dụng thêm. ĐẶt dưới Script 1):
=begin
#==============================================================================
** Choice Options
Author: Tsukihime
Date: Apr 10, 2013
------------------------------------------------------------------------------
** Change log
Apr 10, 2013
- new lines automatically removed for "text" option
Apr 9, 2013
- added "text" choice option
Mar 8, 2013
- fixed a copy-by-reference issue
Mar 6, 2013
- hidden choice fixed
- new script interface added
Dec 6, 2012
- removed multiple choice implementation to be more flexible
- implemented scrolling choices
Dec 4, 2012
- added support for built-in choice editor
- initial release
------------------------------------------------------------------------------
** Terms of Use
* Free to use in commercial/non-commercial projects
* No real support. The script is provided as-is
* Will do bug fixes, but no compatibility patches
* Features may be requested but no guarantees, especially if it is non-trivial
* Preserve this header
------------------------------------------------------------------------------
** Description
This script provides extended control over choices.
You can add "choice options" to each choice for further control over how
they should appear, when they should appear, ...
------------------------------------------------------------------------------
** Usage
To add choice option, use one of the methods defined in the reference section.
For example, if you want to hide a choice 1 if actor 1's level is less than 5,
you would write
hide_choice(1, "$game_actors[1].level < 5")
------------------------------------------------------------------------------
** Reference
The following options are available
Method: disable_choice
Effect: disables choice if condition is not met
Usage: Takes a string representing a boolean statement. For example,
"$game_actors[1].level > 5" means that the condition will only be
selectable if actor 1's level is greater than 5.
Method: hide_choice
Effect: hides choice if condition is met
Usage: Takes a string representing a boolean statement. For example,
"$game_party.gold < 2000" means that the condition will not be shown
if the party's gold is less than 2000
Method: color_choice
Effect: Very simple text color changing based on system colors
Usage: Takes an integer as the text color, based on the system colors.
(eg: 2 is red by default). Check the "Window.png" file in your
RTP folder to see the default colors
Method: text_choice
Effect: Sets the text of the choice to the custom text.
Usage: Takes a string that will replace whatever you place in the choice
editor. This allows you to exceed the 50-char limit.
------------------------------------------------------------------------------
** Compatibility
This script must be placed below Large Choices
------------------------------------------------------------------------------
** Credits
Enelvon, for scrolling choices implementation
#==============================================================================
=end
$imported = {} if $imported.nil?
$imported["Tsuki_ChoiceOptions"] = true
#==============================================================================
# ** Configuration
#==============================================================================
module Tsuki
module Choice_Options
Scroll_Choices = true # disable this if it is causing problems
Default_Visible_Choices = 8 # Number of choices to show by default
end
end
#==============================================================================
# ** Rest of the script
#==============================================================================
class Game_Message
attr_reader :choice_map
attr_accessor :orig_choices
attr_accessor :choice_options
attr_accessor :num_visible_choices
alias :th_choice_options_clear :clear
def clear
th_choice_options_clear
clear_choice_options
@choice_map = []
@orig_choices = []
@num_visible_choices = Tsuki::Choice_Options::Default_Visible_Choices
end
def clear_choice_map
end
# Hardcode...
def clear_choice_options
@choice_options = {}
@choice_options[:condition] = {}
@choice_options[:hidden] = {}
@choice_options[:color] = {}
@choice_options[:text] = {}
end
# Just hardcode. Refactor later.
def set_choice_option(type, num, arg)
case type
when :condition
@choice_options[type][num] = eval(arg)
when :hidden
@choice_options[type][num] = eval(arg)
when :color
@choice_options[type][num] = arg.to_i
when :text
@choice_options[type][num] = arg.gsub("\n", "")
else
return
end
end
def get_choice_option(type, num)
return @choice_options[type][num]
end
def choice_hidden?(num)
return @choice_options[:hidden][num]
end
end
class Game_Interpreter
alias :th_choice_options_setup_choices :setup_choices
def setup_choices(params)
# start with our original choices
th_choice_options_setup_choices(params)
replace_choice_texts
setup_choice_map
end
def replace_choice_texts
$game_message.choices.size.times do |i|
str = $game_message.get_choice_option(:text, i+1)
$game_message.choices[i] = str if str
end
end
#-----------------------------------------------------------------------------
# New. Go through hidden choices and map the indices appropriately.
# The list of choices should only contain the list of visible choices
# since other classes probably don't expect to have to check whether
# a choice is hidden or not
#-----------------------------------------------------------------------------
def setup_choice_map
$game_message.orig_choices = $game_message.choices.clone
($game_message.choices.size).times{|i|
if choice_hidden?(i+1)
$game_message.choices.delete_at(i)
else
$game_message.choice_map.push(i)
end
}
# redefine the choice proc
$game_message.choice_proc = Proc.new {|n| @branch[@indent] = $game_message.choice_map[n] }
end
# Return true if the choice is hidden
def choice_hidden?(n)
$game_message.get_choice_option(:hidden, n)
end
# add a choice option
def choice_option(type, choice_num, arg)
$game_message.set_choice_option(type.to_sym, choice_num, arg)
end
def hide_choice(choice_num, condition)
$game_message.set_choice_option(:hidden, choice_num, condition)
end
def disable_choice(choice_num, condition)
$game_message.set_choice_option(:condition, choice_num, condition)
end
def color_choice(choice_num, value)
$game_message.set_choice_option(:color, choice_num, value)
end
def text_choice(choice_num, text)
$game_message.set_choice_option(:text, choice_num, text)
end
end
class Window_ChoiceList < Window_Command
#-----------------------------------------------------------------------------
# Enelvon's scrolled choices
#-----------------------------------------------------------------------------
if Tsuki::Choice_Options::Scroll_Choices
def update_placement
self.width = [max_choice_width + 12, 96].max + padding * 2
self.width = [width, Graphics.width].min
self.height = fitting_height([$game_message.choices.size, $game_message.num_visible_choices].min)
self.x = Graphics.width - width
if @message_window.y >= Graphics.height / 2
self.y = @message_window.y - height
else
self.y = @message_window.y + @message_window.height
end
end
end
# Overwrite. Apply choice options when making text
def make_command_list
$game_message.orig_choices.each_with_index do |choice, i|
next if $game_message.choice_hidden?(i+1)
condition = $game_message.get_choice_option(:condition, i+1)
condition_met = condition.nil? ? true : !condition
add_command(choice, :choice, condition_met)
end
end
# Apply font-related choice options when drawing choices
alias :th_multiple_choice_draw_item :draw_item
def draw_item(index)
set_choice_color(index)
th_multiple_choice_draw_item(index)
end
# I have my own font settings for each option so don't need the default
def reset_font_settings
end
# New. Apply font settings
def set_choice_color(index)
if color = $game_message.get_choice_option(:color, $game_message.choice_map[index+1])
change_color(text_color(color), command_enabled?(index))
else
change_color(normal_color, command_enabled?(index))
end
end
end
ĐÃ TEST!
Nhớ bấm REP+ nhá!
Comments
Đối với pác thì ko mấy, nhưng với ng khác có thể là mấy lầm mấy đó pác
Hình như pác hỏi nhầm chỗ rồi
Nếu là vấn đề là 2 KQ cho game (VD thắng kiểu 1, thắng kiểu 2,...) thì pác hỏi pác Sang để biết thêm chi tiết
pác là KSTHUYEN ?