[Script] [ACE] Cần Script....

zinkellyzinkelly Posts: 123Registered
Mình cần loại script chạy nhanh thì tốn thể lực gì đó ....
Giống Diablo 2...Lúc đó sẽ chạy bình thường , và sau khi thể lực đầy lại thì mình có thể bấm Shift chạy nhanh lần nữa.... Bạn nào có thì cho mình xin...

Comments

  • leequangsonleequangson Posts: 730Registered
    Xas mặc định
  • YuuYuu Posts: 1,160Registered
    Yami Engine Symphony - Dash Stamina~

    Công dụng: Khi chạy sẽ tiêu tốn thể lực theo từng ô, có thể điều chỉnh thể lực = Variable, có thể thiết lập các vị trí nghĩ ngơi, khi trong vị trí nghĩ ngơi thì thể lực tăng nhanh hơn~
    Vân vân và mây mây~
    #==============================================================================
    #
    # ▼ Yami Engine Symphony - Dash Stamina
    # -- Last Updated: 2013.02.27
    # -- Level: Easy
    # -- Requires: n/a
    #
    #==============================================================================

    $imported = {} if $imported.nil?
    $imported["YES-DashStamina"] = true

    #==============================================================================
    # ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2013.02.27 - Added recover method.
    # - Added rest area feature.
    # 2012.11.18 - Fixed Enable Window option.
    # 2012.11.17 - Added recovery frames.
    # - Added stamina variable.
    # - Fixed recovery problem when holding Shift.
    # 2012.11.15 - Started and Finished Script.
    #
    #==============================================================================
    # ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script provides stamina feature for dashing on map. Dashing will comsume
    # stamina and be disable if run our of stamina.
    #
    #==============================================================================
    # ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
    #
    #
    # Script Calls - These commands are used with script calls.
    #
    # YES.recover_stamina
    # Fully recover stamina for player.
    #
    # YES.recover_stamina(X)
    # Recover X stamina for player.
    #
    #==============================================================================
    # ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjustments.
    #
    #==============================================================================

    #==============================================================================
    # ■ Configuration
    #==============================================================================

    module YES
    module DASH

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - General Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    STAMINA_DEFAULT = 200 # Default Stamina for player.
    STAMINA_PER_FRAME = 1 # Default Stamina cost per frame while dashing.
    MOVE_RESTORE = false # Set this to false to disable restoring
    # stamina while moving.
    RECOVER_FRAMES = 120 # Start recovering after X frames.
    STAMINA_RESTORE = 5 # Restoring Stamina per X frames.
    RESTORE_AFTER = 10 # Restore Stamina after X frames.
    REST_AREA_RATE = 1 # Restore rate when standing on rest area.
    # Set this to 1 to disable rest area function.
    REST_AREA_REGION = 19 # Region ID of rest area.

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Switches and Variables Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    STAMINA_VARIABLE = 10 # Variable to control stamina.
    DISABLE_SWITCH = 98 # Switch to toggle Stamina Feature.
    # Set to true to disable Stamina Feature.

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Windows Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ENABLE_WINDOW = true # Toggle stamina window.
    AUTO_HIDE_WINDOW = true # Toggle auto-hide function for Stamina Window.
    HIDE_AFTER_FRAMES = 300 # Hide after X frames if not dashing.
    STAMINA_TEXT = "Stamina"
    WINDOW_WIDTH = 180
    BAR_COLORS = { # Settings for stamina bar colors.
    :color1 => 28,
    :color2 => 29,
    } # Do not remove this.

    end # DASH
    end # YES

    #==============================================================================
    # ▼ Editting anything past this point may potentially result in causing
    # computer damage, incontinence, explosion of user's head, coma, death, and/or
    # halitosis so edit at your own risk.
    #==============================================================================

    #==============================================================================
    # ■ Module Yami Engine Symphony
    #==============================================================================

    module YES

    #
    # self.recover_stamina
    #
    def self.recover_stamina(amount = :full)
    $game_player.recover_stamina(amount)
    end

    end # YES

    #==============================================================================
    # ■ Game_Player
    #==============================================================================

    class Game_Player < Game_Character

    #
    # * Public Instance Variables
    #
    attr_accessor :stamina_backup

    #
    # alias method: initialize
    #
    alias dash_initialize initialize
    def initialize
    dash_initialize
    #---
    @stamina = YES::DASH::STAMINA_DEFAULT
    $game_variables[YES::DASH::STAMINA_VARIABLE] = YES::DASH::STAMINA_DEFAULT
    #---
    @recover_frames = 0
    @stamina_backup = {}
    end

    #
    # new method: stamina
    #
    def stamina
    return @stamina
    end

    #
    # new method: stamina_max
    #
    def stamina_max
    $game_variables[YES::DASH::STAMINA_VARIABLE]
    end

    #
    # new method: stamina_rate
    #
    def stamina_rate
    stamina.to_f / stamina_max.to_f
    end

    #
    # new method: stamina_cost
    #
    def stamina_cost
    [YES::DASH::STAMINA_PER_FRAME, @stamina].min
    end

    #
    # new method: recover_stamina
    #
    def recover_stamina(amount = :full)
    if amount.is_a?(Integer)
    @stamina += amount
    correct_stamina
    else
    @stamina = stamina_max
    end
    end

    #
    # alias method: update
    #
    alias dash_update update
    def update
    dash_update
    update_dash_stamina
    #---
    correct_stamina
    #---
    update_stamina_recover
    end

    #
    # new method: correct_stamina
    #
    def correct_stamina
    @stamina = stamina_max if @stamina > stamina_max
    @stamina = 0 if @stamina < 0
    end

    #
    # new method: update_dash_stamina
    #
    def update_dash_stamina
    return unless moving?
    return unless dash?
    @stamina = @stamina - stamina_cost
    @stamina = 0 if @stamina < 0
    @recover_frames = YES::DASH::RECOVER_FRAMES
    end

    #
    # new method: update_stamina_recover
    #
    def update_stamina_recover
    @recover_frames -= 1
    return if @recover_frames > 0
    return if moving? && YES::DASH::MOVE_RESTORE
    return unless Graphics.frame_count % YES::DASH::RESTORE_AFTER == 0
    return correct_stamina if @stamina >= stamina_max
    @stamina += stamina_recover
    @stamina = stamina_max if @stamina > stamina_max
    end

    #
    # alias method: dash?
    #
    alias stamina_dash? dash?
    def dash?
    return false if @stamina <= 0 && !$game_switches[YES::DASH::DISABLE_SWITCH]
    return stamina_dash?
    end

    #
    # new method: stamina_recover
    #
    def stamina_recover
    YES::DASH::STAMINA_RESTORE * rest_area_rate
    end

    #
    # new method: on_rest_area?
    #
    def on_rest_area?
    region_id == YES::DASH::REST_AREA_REGION
    end

    #
    # new method: rest_area_rate
    #
    def rest_area_rate
    on_rest_area? ? YES::DASH::REST_AREA_RATE : 1
    end

    end # Game_Player

    #==============================================================================
    # ■ Window_Stamina
    #==============================================================================

    class Window_Stamina < Window_Base

    #
    # initialize
    #
    def initialize
    super(24, Graphics.height - 74, YES::DASH::WINDOW_WIDTH, 50)
    @time = YES::DASH::HIDE_AFTER_FRAMES
    refresh
    #---
    $game_player.stamina_backup[:x] ||= self.x
    $game_player.stamina_backup[:time] ||= @time
    self.x = $game_player.stamina_backup[:x]
    @time = $game_player.stamina_backup[:time]
    end

    #
    # refresh
    #
    def refresh
    return if @stamina && @stamina == $game_player.stamina
    contents.clear
    #---
    draw_stamina_bar(0, 0, YES::DASH::WINDOW_WIDTH - 24)
    #---
    @stamina = $game_player.stamina
    end

    #
    # stamina_bar_color1
    #
    def stamina_bar_color1
    text_color(YES::DASH::BAR_COLORS[:color1])
    end

    #
    # stamina_bar_color2
    #
    def stamina_bar_color2
    text_color(YES::DASH::BAR_COLORS[:color2])
    end

    #
    # draw_stamina_bar
    #
    def draw_stamina_bar(x, y, width = 156)
    draw_gauge(x, y, width,$game_player.stamina_rate, stamina_bar_color1, stamina_bar_color2)
    change_color(system_color)
    draw_text(x, y, contents.width, line_height, YES::DASH::STAMINA_TEXT)
    draw_current_and_max_values(x, y, width, $game_player.stamina,
    $game_player.stamina_max, normal_color, normal_color)
    end

    #
    # update
    #
    def update
    super
    update_hide
    update_show
    update_input
    refresh
    $game_switches[YES::DASH::DISABLE_SWITCH] ? self.hide : self.show
    self.hide unless YES::DASH::ENABLE_WINDOW
    end

    #
    # update_hide
    #
    def update_hide
    return unless YES::DASH::AUTO_HIDE_WINDOW
    return if $game_player.dash?
    @time -= 1
    return unless @time <= 0
    #---
    self.x -= 9 if self.x > -self.width
    end

    #
    # update_show
    #
    def update_show
    return unless YES::DASH::AUTO_HIDE_WINDOW
    return unless @show
    @time = 180
    self.x += 8 if self.x < 24
    @show = false if self.x >= 24
    end

    #
    # update_input
    #
    def update_input
    return unless $game_player.dash?
    return unless $game_player.moving?
    @show = true
    end

    #
    # dispose
    #
    def dispose
    $game_player.stamina_backup[:x] = self.x
    $game_player.stamina_backup[:time] = @time
    super
    end

    end # Window_Stamina

    #==============================================================================
    # ■ Scene_Map
    #==============================================================================

    class Scene_Map < Scene_Base

    #
    # alias method: create_all_windows
    #
    alias dash_create_all_windows create_all_windows
    def create_all_windows
    dash_create_all_windows
    create_dash_window
    end

    #
    # new method: create_dash_window
    #
    def create_dash_window
    @stamina_window = Window_Stamina.new
    end

    end # Scene_Map

    #==============================================================================
    #
    # ▼ End of File
    #
    #==============================================================================

    P/s: mình nhớ là mình có hơn 200 Post từ rất lâu sao giờ nhìn lại thớt này mới đủ 200 post nhỉ :\
  • nhoxboy73nhoxboy73 Posts: 776Registered
    Yuu wrote:
    Yami Engine Symphony - Dash Stamina~

    Công dụng: Khi chạy sẽ tiêu tốn thể lực theo từng ô, có thể điều chỉnh thể lực = Variable, có thể thiết lập các vị trí nghĩ ngơi, khi trong vị trí nghĩ ngơi thì thể lực tăng nhanh hơn~
    Vân vân và mây mây~
    #==============================================================================
    #
    # ▼ Yami Engine Symphony - Dash Stamina
    # -- Last Updated: 2013.02.27
    # -- Level: Easy
    # -- Requires: n/a
    #
    #==============================================================================

    $imported = {} if $imported.nil?
    $imported["YES-DashStamina"] = true

    #==============================================================================
    # ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2013.02.27 - Added recover method.
    # - Added rest area feature.
    # 2012.11.18 - Fixed Enable Window option.
    # 2012.11.17 - Added recovery frames.
    # - Added stamina variable.
    # - Fixed recovery problem when holding Shift.
    # 2012.11.15 - Started and Finished Script.
    #
    #==============================================================================
    # ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script provides stamina feature for dashing on map. Dashing will comsume
    # stamina and be disable if run our of stamina.
    #
    #==============================================================================
    # ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
    #
    #
    # Script Calls - These commands are used with script calls.
    #
    # YES.recover_stamina
    # Fully recover stamina for player.
    #
    # YES.recover_stamina(X)
    # Recover X stamina for player.
    #
    #==============================================================================
    # ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjustments.
    #
    #==============================================================================

    #==============================================================================
    # ■ Configuration
    #==============================================================================

    module YES
    module DASH

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - General Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    STAMINA_DEFAULT = 200 # Default Stamina for player.
    STAMINA_PER_FRAME = 1 # Default Stamina cost per frame while dashing.
    MOVE_RESTORE = false # Set this to false to disable restoring
    # stamina while moving.
    RECOVER_FRAMES = 120 # Start recovering after X frames.
    STAMINA_RESTORE = 5 # Restoring Stamina per X frames.
    RESTORE_AFTER = 10 # Restore Stamina after X frames.
    REST_AREA_RATE = 1 # Restore rate when standing on rest area.
    # Set this to 1 to disable rest area function.
    REST_AREA_REGION = 19 # Region ID of rest area.

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Switches and Variables Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    STAMINA_VARIABLE = 10 # Variable to control stamina.
    DISABLE_SWITCH = 98 # Switch to toggle Stamina Feature.
    # Set to true to disable Stamina Feature.

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Windows Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ENABLE_WINDOW = true # Toggle stamina window.
    AUTO_HIDE_WINDOW = true # Toggle auto-hide function for Stamina Window.
    HIDE_AFTER_FRAMES = 300 # Hide after X frames if not dashing.
    STAMINA_TEXT = "Stamina"
    WINDOW_WIDTH = 180
    BAR_COLORS = { # Settings for stamina bar colors.
    :color1 => 28,
    :color2 => 29,
    } # Do not remove this.

    end # DASH
    end # YES

    #==============================================================================
    # ▼ Editting anything past this point may potentially result in causing
    # computer damage, incontinence, explosion of user's head, coma, death, and/or
    # halitosis so edit at your own risk.
    #==============================================================================

    #==============================================================================
    # ■ Module Yami Engine Symphony
    #==============================================================================

    module YES

    #
    # self.recover_stamina
    #
    def self.recover_stamina(amount = :full)
    $game_player.recover_stamina(amount)
    end

    end # YES

    #==============================================================================
    # ■ Game_Player
    #==============================================================================

    class Game_Player < Game_Character

    #
    # * Public Instance Variables
    #
    attr_accessor :stamina_backup

    #
    # alias method: initialize
    #
    alias dash_initialize initialize
    def initialize
    dash_initialize
    #---
    @stamina = YES::DASH::STAMINA_DEFAULT
    $game_variables[YES::DASH::STAMINA_VARIABLE] = YES::DASH::STAMINA_DEFAULT
    #---
    @recover_frames = 0
    @stamina_backup = {}
    end

    #
    # new method: stamina
    #
    def stamina
    return @stamina
    end

    #
    # new method: stamina_max
    #
    def stamina_max
    $game_variables[YES::DASH::STAMINA_VARIABLE]
    end

    #
    # new method: stamina_rate
    #
    def stamina_rate
    stamina.to_f / stamina_max.to_f
    end

    #
    # new method: stamina_cost
    #
    def stamina_cost
    [YES::DASH::STAMINA_PER_FRAME, @stamina].min
    end

    #
    # new method: recover_stamina
    #
    def recover_stamina(amount = :full)
    if amount.is_a?(Integer)
    @stamina += amount
    correct_stamina
    else
    @stamina = stamina_max
    end
    end

    #
    # alias method: update
    #
    alias dash_update update
    def update
    dash_update
    update_dash_stamina
    #---
    correct_stamina
    #---
    update_stamina_recover
    end

    #
    # new method: correct_stamina
    #
    def correct_stamina
    @stamina = stamina_max if @stamina > stamina_max
    @stamina = 0 if @stamina < 0
    end

    #
    # new method: update_dash_stamina
    #
    def update_dash_stamina
    return unless moving?
    return unless dash?
    @stamina = @stamina - stamina_cost
    @stamina = 0 if @stamina < 0
    @recover_frames = YES::DASH::RECOVER_FRAMES
    end

    #
    # new method: update_stamina_recover
    #
    def update_stamina_recover
    @recover_frames -= 1
    return if @recover_frames > 0
    return if moving? && YES::DASH::MOVE_RESTORE
    return unless Graphics.frame_count % YES::DASH::RESTORE_AFTER == 0
    return correct_stamina if @stamina >= stamina_max
    @stamina += stamina_recover
    @stamina = stamina_max if @stamina > stamina_max
    end

    #
    # alias method: dash?
    #
    alias stamina_dash? dash?
    def dash?
    return false if @stamina <= 0 && !$game_switches[YES::DASH::DISABLE_SWITCH]
    return stamina_dash?
    end

    #
    # new method: stamina_recover
    #
    def stamina_recover
    YES::DASH::STAMINA_RESTORE * rest_area_rate
    end

    #
    # new method: on_rest_area?
    #
    def on_rest_area?
    region_id == YES::DASH::REST_AREA_REGION
    end

    #
    # new method: rest_area_rate
    #
    def rest_area_rate
    on_rest_area? ? YES::DASH::REST_AREA_RATE : 1
    end

    end # Game_Player

    #==============================================================================
    # ■ Window_Stamina
    #==============================================================================

    class Window_Stamina < Window_Base

    #
    # initialize
    #
    def initialize
    super(24, Graphics.height - 74, YES::DASH::WINDOW_WIDTH, 50)
    @time = YES::DASH::HIDE_AFTER_FRAMES
    refresh
    #---
    $game_player.stamina_backup[:x] ||= self.x
    $game_player.stamina_backup[:time] ||= @time
    self.x = $game_player.stamina_backup[:x]
    @time = $game_player.stamina_backup[:time]
    end

    #
    # refresh
    #
    def refresh
    return if @stamina && @stamina == $game_player.stamina
    contents.clear
    #---
    draw_stamina_bar(0, 0, YES::DASH::WINDOW_WIDTH - 24)
    #---
    @stamina = $game_player.stamina
    end

    #
    # stamina_bar_color1
    #
    def stamina_bar_color1
    text_color(YES::DASH::BAR_COLORS[:color1])
    end

    #
    # stamina_bar_color2
    #
    def stamina_bar_color2
    text_color(YES::DASH::BAR_COLORS[:color2])
    end

    #
    # draw_stamina_bar
    #
    def draw_stamina_bar(x, y, width = 156)
    draw_gauge(x, y, width,$game_player.stamina_rate, stamina_bar_color1, stamina_bar_color2)
    change_color(system_color)
    draw_text(x, y, contents.width, line_height, YES::DASH::STAMINA_TEXT)
    draw_current_and_max_values(x, y, width, $game_player.stamina,
    $game_player.stamina_max, normal_color, normal_color)
    end

    #
    # update
    #
    def update
    super
    update_hide
    update_show
    update_input
    refresh
    $game_switches[YES::DASH::DISABLE_SWITCH] ? self.hide : self.show
    self.hide unless YES::DASH::ENABLE_WINDOW
    end

    #
    # update_hide
    #
    def update_hide
    return unless YES::DASH::AUTO_HIDE_WINDOW
    return if $game_player.dash?
    @time -= 1
    return unless @time <= 0
    #---
    self.x -= 9 if self.x > -self.width
    end

    #
    # update_show
    #
    def update_show
    return unless YES::DASH::AUTO_HIDE_WINDOW
    return unless @show
    @time = 180
    self.x += 8 if self.x < 24
    @show = false if self.x >= 24
    end

    #
    # update_input
    #
    def update_input
    return unless $game_player.dash?
    return unless $game_player.moving?
    @show = true
    end

    #
    # dispose
    #
    def dispose
    $game_player.stamina_backup[:x] = self.x
    $game_player.stamina_backup[:time] = @time
    super
    end

    end # Window_Stamina

    #==============================================================================
    # ■ Scene_Map
    #==============================================================================

    class Scene_Map < Scene_Base

    #
    # alias method: create_all_windows
    #
    alias dash_create_all_windows create_all_windows
    def create_all_windows
    dash_create_all_windows
    create_dash_window
    end

    #
    # new method: create_dash_window
    #
    def create_dash_window
    @stamina_window = Window_Stamina.new
    end

    end # Scene_Map

    #==============================================================================
    #
    # ▼ End of File
    #
    #==============================================================================

    P/s: mình nhớ là mình có hơn 200 Post từ rất lâu sao giờ nhìn lại thớt này mới đủ 200 post nhỉ :\
  • zinkellyzinkelly Posts: 123Registered
    thanks for youMình cũng cần 1 loại script HUD... như thế này
    gallery_51545_649_6972.png
  • leequangsonleequangson Posts: 730Registered
    http://forums.rpgmakerweb.com/index.php?/topic/14525-luna-engine-custom-hud-updated-smt-iv-preview-862013/

    Script này cho phép thay đổi graphic của HUD. Và tất nhiên cái graphic bạn phải tự vẽ hoặc vào workshop nhờ vẽ hộ
  • YuuYuu Posts: 1,160Registered
    zinkelly wrote:
    thanks for youMình cũng cần 1 loại script HUD... như thế này
    gallery_51545_649_6972.png

    Tớ hựn cậu, tớ là Yuu cơ mà tại sao ko tks tớ àm tks nhox, hu hu hu
    P/s: script dùng tốt ko? :D
    Con HUD thì dùng của sơn đi cho nó tiện hơn~
  • nhoxboy73nhoxboy73 Posts: 776Registered
    REp cho Yuu 1 cái ^^
  • zinkellyzinkelly Posts: 123Registered
    Yuu wrote:
    zinkelly wrote:
    thanks for youMình cũng cần 1 loại script HUD... như thế này
    gallery_51545_649_6972.png

    Tớ hựn cậu, tớ là Yuu cơ mà tại sao ko tks tớ àm tks nhox, hu hu hu
    P/s: script dùng tốt ko? :D
    Con HUD thì dùng của sơn đi cho nó tiện hơn~

    Ối ... Sorry... Mình REP nhầm người... Thanks bạn nhé Yuu..
  • YuuYuu Posts: 1,160Registered
    Hê hê hê~ được tới 2 rep, ôi vui quá XD
Sign In or Register to comment.