[Script] [RPGXP] MrMo's ABS ULTIMATE Version: 7.2

ice.fireflyice.firefly Posts: 39Registered
Introduction
Utilizing MrMo's ABS version 4.5 as a model, this ABS includes the 20+ addons by DerVVulfman as well as additional enhancements and fixes.
Demo

http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Demo/MrMo_ULT_SP.zip



Features
Party Rotation
Advanced Party follow system
Party 'pet' system
Key controlled / Window Dialog controlled Party Members
Eight directional movement and combat capabilities
Enhanced movement systems: sneaking and dashing
Enhanced enemy detection and observation system (may require additional scripts)
Enemies that run from battle or continue to hunt running targets (may require additional scripts)
Enemies drop items or leave corpses when killed
Enemy respawn system
Melee, Ranged and Explosive /Area Range attack system
Reloadable and inexhaustible missile weapons
Boomerang effect weapons
Multiple Weapon support (requires additional scripts)
Enhanced skill and explosive skill system
Throwable and explosive area-range item system
Landmines and set explosives
Optional Mouse control and attack system.
Customizable Damage Pops
Blood and Splatter effect capability.
Continuous / Auto-Battle capability with the mouse
Various script calls that can change the ABS's behavior as well as player/enemy HP and SP scores.
And more...



Script
Too big. It also relies on an earlier SDK script, included in the demo.


Instructions
A .chm help file is included with the zipped demo.


Compatibility
Requires RPGMaker XP's SDK version 1.5. A number of support and enhancement scripts are also included with the demo.


FAQ
Most of the support scripts (View Range, the Hud, Pathfinding, Mousie) are not essential for the demo. Features within MrMo's ABS Ultimate are merely enhanced by these scripts.


Allowances
The system is still designed in a 'basic' shape. The damage pops are still text-based rather than the custom image-based pops of the Moghunter system, and it uses a characterset switching system for action poses (attack, dashing, etc.) not allowing for Visual Equipment. However, it is possible to create such add-ons to this system and more.


Original Add-On Titles
The following are the MrMo Addons by DerVVulfman, not integrated fully into the system: Sasha's Diagonal Combat, Dawn's Item Drops, Cassandra's Personality Edit, Francesca's Commands, Blue Magic, Combo Pops, Mousie Mo!, Tiffany's Defence, Jessie's Spell Barriers, Madeline's Enemy Damage, Amanda's Slot Extension, Ryda's Improved Vision, Tinuke's Smart missiles, Ingrid's Enhanced Items, Dalissa's Battle Cry, Taryn's Weapon Ammunition, Brynn's Friendly Fire, Marissa's Landmines, Cynthia's Boomerangs, Vicki's Passable Enemies, Jocelyn's Big Booms


Credits and Thanks
Big thanks goes to Muhammet Sivri, otherwise known as "Mr.Mo", and to Prexus for the original Arrow and Magic Ball graphics from the original demo. Other contributers and betatesters during the development of the system include Kalier, PK8, Lockheart, panchokoster, polo12, Mimi-Chan, ~Atlas-Wing~, grimreaper1357, pierce carradine, Nico_14_Ian, jasonweal, vpcdmd, ElMaligno, unrivaledneo, Criz-Zone, Argol228, AGAFURO, Nameless and JayRay.



Terms and Conditions
MrMo had gone on to making his own system with built-in ABS and said "No license is necessary :). I've moved on to developing Express Game Maker and coded a new ABS for it, so I'm quite busy with that. You can improve my ABS for RMXP as much as you wish." With that, this system is free for use, even in commercial projects. But due credit to MrMo, Myself and all those listed in the Credits and Thanks section is necessary.

nguon:http://save-point.org/thread-3682.html

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