chắc ổng cx chả rảnh xem từng project đâu ak, cái project mà e lấy cái script ra chơi hết cx chả có cái j liên quan tới license cả, chỉ có mỗi credit :v
Tính tải trước, xem có gì hay thì mới mua mà ai ngờ chủ topic xóa mất file hướng dẫn. :]]
Good job.
Do lúc đăng không có :]]
Đây là hướng dẫn kết hợp với cái video, là file pdf không có hình gì cả nên copy raw lên luôn cho nhanh :v
Ultra Lighting Commands Map Commands (put these in the map’s note)
[lighting on/off] Turns lighting on/off when entering the map.
[opacity n] Sets the shadows’ opacity to n (0-255) when entering the map.
Sets the shadows’ color to RGB when entering the map.
Attention! The 3 channels must be composed of 3 digits. Event Commands (put these as comments in the desired event)
[light x] Creates the light x when the page is active.
[group g] Assigns the current light to group g. [static] Sets the current light as static. [dynamic] Sets the current light as dynamic. [shadows] The current light will cast shadows. [no_shadows] The current light won’t cast shadows. Item Commands (put these in the item’s note)
[light x] Assigns the light x to the item. It can be used as a lantern.
Call Script Commands (use “Call Script” to run these commands)
$game_map.shadows.set_color(r, g, b, time)
Changes the shadows’ color to the given color, in the given time.
If you want to change them instantly, just omit the time.
[*]$game_map.shadows.set_opacity(opacity, time)
Changes the shadows’ opacity to the given value, in the given time.
[*]If you want to change it instantly, just omit the time. $game_map.shadows.group_opacity(group, opacity, time)
Changes the group’s opacity to the given value, in the given time.
[*]If you want to change it instantly, just omit the time In the commands below, the character variable can be $game_player (for the player itself), this_event (for the event in which this command is called), $game_map.events[x] (for the event ID x), or any object that inherits from Game_CharacterBase.
character.give_light(x)
Gives the light x to the character.
[*]character.drop_light(x)
If the character is carrying a light, drops it.
[*]character.carrying_light?
Returns true if the character is carrying a light, false otherwise.
Comments
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chắc ổng cx chả rảnh xem từng project đâu ak, cái project mà e lấy cái script ra chơi hết cx chả có cái j liên quan tới license cả, chỉ có mỗi credit :v
Good job.
Đây là hướng dẫn kết hợp với cái video, là file pdf không có hình gì cả nên copy raw lên luôn cho nhanh :v
Map Commands (put these in the map’s note)
Event Commands (put these as comments in the desired event)
Item Commands (put these in the item’s note)
Call Script Commands (use “Call Script” to run these commands)
[*]If you want to change it instantly, just omit the time. $game_map.shadows.group_opacity(group, opacity, time)
[*]If you want to change it instantly, just omit the time
In the commands below, the character variable can be $game_player (for the player itself), this_event (for the event in which this command is called), $game_map.events[x] (for the event ID x), or any object that inherits from Game_CharacterBase.
[*]character.drop_light(x)
[*]character.carrying_light?
[*]
Thank để lấy link nhé bạn
Không có do lúc lấy script không có, mình sẽ cập nhật sau nhé