[help VXA] Đây là lỗi gì ?

StupidDonutStupidDonut Posts: 1,196Registered
Em lang thang trên ttc thì tìm dc script này :
#Basic Game Time + Night/Day v1.6.1
    #----------#
    #Features: Provides a series of functions to set and recall current game time
    #          as well customizable tints based on current game time to give the
    #          appearance of night and day.
    #
    #Usage:   Script calls:
    #           GameTime::minute?   - returns the current minute
    #           GameTime::hour?     - returns the current hour
    #           GameTime::set(time) - sets the game time to time, in frames (max:1440)
    #           GameTime::change(time) - increments the game time! (can be negative)
    #           GameTime::pause_time(set) - stops time for events and stuff, true or false
    #           GameTime::pause_tint(set) - time runs, but tints do not update
    #           GameTime::clock(set) - sets whether clock is visible or not
    #        
    #Customization: Set below, in comments.
    #
    #Examples: GameTime::set(360)
    #
    #----------#
    #-- Script by: V.M of D.T
    #
    #- Questions or comments can be:
    #    posted on the thread for the script
    #    given by email: sumptuaryspade@live.ca
    #    provided on facebook: http://www.facebook.com/DaimoniousTailsGames
    #    posed on site: daimonioustails.wordpress.com
    #
    #--- Free to use in any project with credit given
    
    #---Game Clock---#
    #USE_CLOCK to true to display game time clock
    #CLOCK_POSITION for position of clock
    #  1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
    #CLOCK_TOGGLE is any input button available, see the INPUT help file for options
    #------#
    USE_CLOCK       = true
    CLOCK_POSITION  = 4
    CLOCK_TOGGLE    = :SHIFT
    
    module GameTime
      #---Game Time Details---#
      #Number of frames in a game minute, 60 frames = 1 second
      TIME_COUNT      = 60
      #Sets whether to tint screen based on game time
      USE_TINT        = true
    
      #Switch to denote day or night time
      USE_SWITCH = false
      NIGHT_DAY_SWITCH = 1
      DAY_TIME_START = 6
      NIGHT_TIME_START = 18
    
      #True to pause time while not in map or while during a message
      PAUSE_IN_COMBAT  = false
      PAUSE_NOT_IN_MAP = true
      PAUSE_IN_MESSAGE = true
    
      #Sets time frames of tints by minute count, one day is 1440 minutes
      # 0 = 12am, 360 = 6am, 720 = 12pm, 1080 = 6pm  etc...
      PRESUNRISE_TIME = 240
      SUNRISE_TIME    = 360
      NOONSTART_TIME  = 660
      NOONEND_TIME    = 900
      PRESUNSET_TIME  = 1080
      SUNSET_TIME     = 1260
      MIDNIGHT_TIME   = 60  #Must be greater than 0
    
      #Sets custome tints
      PRESUNRISE_TONE = Tone.new(-50,-50,0,50)
      SUNRISE_TONE    = Tone.new(0,0,0,0)
      NOONSTART_TONE  = Tone.new(45,45,0,-25)
      NOONEND_TONE    = Tone.new(0,0,0,0)
      PRESUNSET_TONE  = Tone.new(-25,-25,0,25)
      SUNSET_TONE     = Tone.new(-75,-100,0,75)
      MIDNIGHT_TONE   = Tone.new(-175,-175,0,175)
    
      #Include the ids of any maps not to be tinted based on time
      # Usually reserved for indoor maps
      NOTINTMAPS = [2]
    
      #Store current time in a variable?
      USE_VARIABLE = false
      TIME_VARIABLE = 1
    
      #---END---#
    
      def self.init
        $game_time = 1
        $game_time_pause_time = false
        $game_time_pause_tint = false
      end
      def self.update
        if $game_time_pause_time then return else end
        case SceneManager::scene_is?(Scene_Map)
        when true
          if $game_message.visible == true && PAUSE_IN_MESSAGE then else
          $game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end
        when false
    
          if !PAUSE_NOT_IN_MAP and !SceneManager::scene_is?(Scene_Battle)
            $game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end
          if SceneManager::scene_is?(Scene_Battle) && PAUSE_IN_COMBAT != true
          $game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end
        end
        if $game_time == 1440 then $game_time = 0 end
        $game_variables[TIME_VARIABLE] = $game_time if USE_VARIABLE
        update_night_switch if USE_SWITCH
        GameTime::tint if $game_time_pause_tint != true
      end
      def self.update_night_switch
        if hour? > DAY_TIME_START and hour? < NIGHT_TIME_START
          $game_switches[NIGHT_DAY_SWITCH] = true unless $game_switches[NIGHT_DAY_SWITCH] == true
        else
          $game_switches[NIGHT_DAY_SWITCH] = false unless $game_switches[NIGHT_DAY_SWITCH] == false
        end
      end
      def self.hour?
        return $game_time / 60
      end
      def self.minute?
        return $game_time % 60
      end
      def self.time?
        meri = "AM"
        hour = GameTime::hour?
        minute = GameTime::minute?
        if hour > 11 then meri = "PM" end
        if hour == 0 then hour = 12; meri = "AM" end
        if hour > 12 then hour -= 12 end
        if hour < 10 then hour = " " + hour.to_s else hour.to_s end
        if minute < 10 then minute = "0" + minute.to_s else minute.to_s end
        return hour.to_s + ":" + minute.to_s + " " + meri
      end
      def self.set(number)
        $game_time = number if number < 1440
        GameTime::tint(0)
      end
      def self.change(number)
        $game_time += number
        $game_time -= 1440 if $game_time > 1440
        $game_time += 1440 if $game_time < 0
        GameTime::tint(0)
      end
      def self.tint(tint = 60)
        if USE_TINT != true then return end
        for i in NOTINTMAPS
          if $game_map.map_id == i
            $game_map.screen.start_tone_change(Tone.new(0,0,0,0),0)
            return
          end
        end
        if SceneManager::scene_is?(Scene_Map) then else return end
        case $game_time
        when PRESUNRISE_TIME .. SUNRISE_TIME
          $game_map.screen.start_tone_change(PRESUNRISE_TONE, tint)
        when SUNRISE_TIME .. NOONSTART_TIME
          $game_map.screen.start_tone_change(SUNRISE_TONE, tint)
        when NOONSTART_TIME .. NOONEND_TIME
          $game_map.screen.start_tone_change(NOONSTART_TONE, tint)
        when NOONEND_TIME .. PRESUNSET_TIME
          $game_map.screen.start_tone_change(NOONEND_TONE, tint)
        when PRESUNSET_TIME .. SUNSET_TIME
          $game_map.screen.start_tone_change(PRESUNSET_TONE, tint)
        when SUNSET_TIME .. 1440
          $game_map.screen.start_tone_change(SUNSET_TONE, tint)
        when 0 .. MIDNIGHT_TIME
          $game_map.screen.start_tone_change(SUNSET_TONE, tint)
        when MIDNIGHT_TIME .. PRESUNRISE_TIME
          $game_map.screen.start_tone_change(MIDNIGHT_TONE, tint)
        end
      end
      def self.pause_time(set)
        $game_time_pause_time = set
      end
      def self.pause_tint(set)
        $game_time_pause_tint = set
      end
      def self.clock(set)
        SceneManager.scene.clock_visible?(set)
      end
    
      class Window_Clock < Window_Base
        def initialize
          case CLOCK_POSITION
          when 1
            super(0,0,115,56)
          when 2
            super(429,0,115,56)
          when 3
            super(0,360,115,56)
          when 4
            super(429,360,115,56)
          end
          self.visible = $game_time_clock_visibility unless $game_time_clock_visibility.nil?
        end
        def update
          self.contents.clear
          self.contents.draw_text(0,0,100,24,GameTime::time?)
          $game_time_clock_visibility = self.visible
        end
      end
    
    end
    
    GameTime::init
    
    module DataManager
      class << self
      alias gametime_msc make_save_contents
      alias gametime_esc extract_save_contents
      end
      def self.make_save_contents
        contents = gametime_msc
        contents[:gametime] = $game_time
        contents
      end
      def self.extract_save_contents(contents)
        gametime_esc(contents)
        $game_time = contents[:gametime]
      end
    end
    
    
    class Scene_Map < Scene_Base
      alias gametime_post_transfer post_transfer
      alias gametime_create_all_windows create_all_windows
      alias gametime_update_map update
      def post_transfer
        GameTime::tint(0)
        gametime_post_transfer
      end
      def create_all_windows
        gametime_create_all_windows
        @gametimeclock = GameTime::Window_Clock.new if USE_CLOCK
      end
      def update
        gametime_update_map
        @gametimeclock.update if @gametimeclock.nil? == false
        if Input.trigger?(CLOCK_TOGGLE) and @gametimeclock.nil? == false
          @gametimeclock.visible ? @gametimeclock.visible = false : @gametimeclock.visible = true
        end
      end
      def clock_visible?(set)
        @gametimeclock.visible = set
      end
    end
    
    class Scene_Base
      alias gametime_update update
      def update
        gametime_update
        GameTime::update
      end
    end
Em làm đúng như hướng dẫn , vào game thì nó hiện lỗi này :
1065976562_1779536305_574_574.jpg

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